init.sqf - Init script on client side
// This is a public variable cash = 50;
onPlayerKilled.sqf
_unit = (_this select 0); _pos = getPos _unit; _moneyObject = "Land_Money_F" createVehicle [0, 0, 0]; _moneyObject setPos _pos; _moneyObject setVariable ["cashAmount", cash] [ _moneyObject, [ "Pickup Money",{ _amount = (_this select 0) getVariable "cashAmount"; hint format ["Money taken %1", _amount]; cash = cash + _amount; deleteVehicle (_this select 0); }, [], 6, false, true, "", "_target distance _this < 2" ] ] remoteExec ["addAction"]